
Sk's Rimworld Mods
Browse mods on the Steam Workshop. Search by name or tag, filter the catalog, and jump straight to the Workshop page to subscribe.
59 of 59 mods


Adds a new simple weapon mastery mechanic into the game. Pawns use the same weapon for a decent amount of time, naturally they should start getting better at handling/using said weapon. This mod adds a new hidden skill that levels up as pawns use their weapons (similar to shooting/melee). Pawns will gradually receive some minor randomized bonuses from mastering weapons and will also rename their weapon for sentimental value.
- Gameplay
- 1.6
- 1.3

Infusions are like enchantments—they are applied randomly when an equipment is created, providing some stat bonuses or special effects like poison and vampiric healing. Based on the equipment's type and quality, they may get several infusions. (configurable) Think infusions as prefixes and suffixes of procedural items, from hack and slash games, such as Diablo III or Pillars of Eternity.
- Gameplay
- 1.6

A lightweight utility mod designed to declutter Rimworld's UI.
- User Interface
- Quality Of Life
- 1.6

Pawns feel nothing about committing crimes against prisoners.
- Gameplay
- 1.6

Adds icons to all research projects.
- User Interface
- Quality Of Life
- 1.6

Cheat Menu adds a dedicated, searchable cheat tab with clear categories and one-click access to common debug-style actions. This mod is also a framework: other mods can register their own cheats through the shared registry and integrate them directly into the same UI.
- Gameplay
- 1.6

An end-game storage solution mod. Build a digital storage network with a central controller, expandable disk drives, and access interfaces your pawns can use across the base. Replace massive stockpiles with sleek, shared storage that grows with your colony. Perfect for advanced, high-tech colonies.
- Storage
- 1.6

Bonus damage and hit chance when attacking enemies from the side or back.
- Gameplay
- 1.6
- 1.5
- 1.3

Allows prison breaks to be disabled completely or configured based on mental break threshold, default setting disables prison breaks when a pawn is happy (no mental break risk).
- Gameplay
- 1.6
- 1.5

Nullifies the Ugly social thought when the target pawn is fully covered by a single apparel item (burka-like coverage).
- Gameplay
- 1.6

Suppresses Rimworld's startup warnings and errors that are produced only while Rimworld inspects an installed mod that is not enabled in your mod list (invalid dependency metadata, malformed About.xml). Messages from enabled mods, Core, and DLC are never touched. Requires Prepatcher.
- Utility
- 1.6

Infestations will avoid spawning at buildings/furniture.
- Gameplay
- 1.6
- 1.5
- 1.3

Adds a search bar to the drug policy menu.
- User Interface
- Quality Of Life
- 1.6

Plays the mech cluster defeated sound effect when a raid or an insect hive is defeated. Also, adds a mood buff for defeating raids.
- Sound Effects
- Gameplay
- 1.6

Replaces the vanilla "Man in Black" recovery event with something a bit more fitting: when your colony's last colonist falls to an enemy raid, you inherit the raid itself instead of a lone stranger wandering in. A configurable number of the surviving raiders join your colony immediately; the rest are released as non-hostile allies and leave the map peacefully, so nobody is left behind to turn around and attack your new colonists.
- Gameplay
- 1.6

Ever tried to manually order a pawn to do something… only to be told: “Pawn is not assigned to this type of work.” Even though you clearly want them to just do it? This mod adds a simple, controlled way to override work restrictions for player-issued manual orders without breaking the pawn’s normal AI behavior.
- Quality Of Life
- 1.6

Modifies the Devmode menu action buttons to have a configurable wider width.
- User Interface
- 1.6

Insects will prefer defending their hives and won't attack your colony if another faction provokes them. This doesn't disable their colony assault behavior when all their hives are destroyed.
- Gameplay
- 1.6

A lightweight, customizable framework that enables modders to group alternative building variants under a single designator dropdown, keeping your Architect Menu clean, organized, and clutter-free.
- Framework
- Architect Menu
- User Interface
- 1.6

Gives all vanilla bionics implants a charge bar that drains over time. When a bionic runs out of charge, it loses efficiency, body part bionics drop in part effectiveness and stat-boosting implants lose their bonuses. Recharge colonists at the Bionic Charge Station (requires Bionics research).
- Gameplay
- Bionics
- 1.6

A framework for modders that gives any hediff an independent electrical charge store.
- Gameplay
- Framework
- 1.6

Adjusts VE quests generation to spawn closer to the player's base. A configuration menu is also available for customization.
- Quests
- Vanilla Expanded
- 1.6

Adds a mod settings menu that allows you to configure certain aspects of the worksite quest.
- Quality Of Life
- 1.6

Warns you before leaving a non-home map if valuable items would be left behind. Applies to caravans, shuttles, and gravships, with a configurable minimum item value. Cancel to stay, or confirm to leave anyway.
- Quality Of Life
- 1.6

Adds icons to all research projects.
- Gameplay
- 1.6

Pawns can craft unique weapons when inspired with creativity.
- Gameplay
- Odyssey
- 1.6

Adds a search bar to the keybindings option window.
- User Interface
- Quality Of Life
- 1.6

Moves alerts to be rendered on the left side of the screen.
- User Interface
- 1.6

Limits newly generated humanlike pawns to one minor passion and one major passion.
- User Interface
- 1.6

Adds a gizmo to adjust a light source's glow radius. Works for all light sources.
- Quality Of Life
- Lightning
- 1.6

Allows level 20 crafters to craft unique weapons. Includes configurable chance, optional customization, and a minimum quality threshold.
- Gameplay
- Odyssey
- 1.6

Customize Rimworld's top-left messages. Change font size, text color, stroke, background, and border.
- User Interface
- 1.6

Adds a chance for a manhunter events to spawn with a mixed group of animals. A settings menu is available to configure the % chance of a mixed attack.
- Gameplay
- 1.6

Displays a random trending mod from Steam Workshop in the main menu.
- User Interface
- 1.6

Adds a search bar to music manager's UI.
- User Interface
- Quality Of Life
- Addon
- 1.6

Prevents music from muting ambient sounds. Wind, biome ambience, and other subtle background sounds continue playing normally while music is active.
- Audio
- 1.6

A patch to remove Vanilla Cooking Expanded salt from the deep drill resource pool.
- Gameplay
- 1.6
- 1.3

Allows rotating pawns during the pawn generation screen before starting a game.
- User Interface
- 1.6

Plays the level up sound from Project Zomboid when a colonist levels up any skill.
- Sound Effects
- 1.6

Adds a button to the bottom bar that opens a list of every installed mod with settings. Pick a mod to edit its settings directly, without pausing the game or digging through the vanilla Options menu.
- Utility
- User Interface
- 1.6

Research Requires Resources makes research a tangible colony investment. Projects with material costs need a one-time funding bundle before research can begin. When you select one, colonists automatically deliver the required resources to a research bench; the Research tab shows delivery progress, reserved items, and funding status. Once the bundle is paid, the project uses vanilla research points as normal.
- Gameplay
- Balance
- Research
- 1.6

RimMetrics is a lightweight telemetry and statistics framework for RimWorld. It tracks gameplay metrics for pawns and the colony, and surfaces them in a dedicated in‑game stats tab. It’s also built to be used as a dependency by other mods.
- User Interface
- 1.6

Adds a search field to the scenario selection screen.
- User Interface
- Quality Of Life
- 1.6


Show definition's defName on its label.
- Utility
- 1.6
- 1.5

This mod adjusts the scanner's logic to prioritize open ground. While it doesn't strictly disable mountain spawns, it significantly nudges the algorithm to favor tiles without overhead mountains. If a valid reachable spot exists, your scanner is much more likely to find it.
- Gameplay
- 1.6

Adds the Smart trait for unique weapons. This special trait guarantees a 100% hit chance, making every shot a bullseye. Works only for weapons that use bullet projectiles.
- Gameplay
- 1.6

Replace Rimworld’s sound effects with custom, shareable soundpacks. Soundpacks Framework lets players import a soundpack, choose it in-game, and replace individual vanilla or mod-added SoundDefs with their own MP3, WAV, or OGG audio. It is a framework: this mod does not include a replacement soundpack by itself.
- Audio
- Framework
- 1.6

Right-click any item on the map to add it straight to a stockpile or storage building's filter.
- Quality Of Life
- 1.6

Adds a search bar to the trader will buy menu.
- User Interface
- Quality Of Life
- 1.6

Adds a collection of custom UI soundpacks, letting you change the feel of Rimworld's interface with entirely different audio themes. The mod currently offers 3 different soundpacks.
- Audio
- Soundpack
- User Interface
- 1.6

Displays an alert for colonists with unassigned beds.
- Quality Of Life
- 1.6

Adds a search bar to the categories props and decor menu.
- User Interface
- Quality Of Life
- 1.6

Adds daily automation for Vanilla Factions Expanded - Tribals' tribal gathering research ritual. Right-click the tribal gathering gizmo at an active gathering spot to schedule it to begin automatically at that same local time each day. Right-click it again to disable the schedule.
- Quality Of Life
- Ideology
- Vanilla Expanded
- 1.6

Adds a searchbar to the cornerstone menu.
- User Interface
- Quality Of Life
- 1.6

Bring the familiar sounds of Windows XP to Rimworld's interface, from startup and shutdown chimes to menu clicks, alerts, and more. This mod is a demo showcase for Soundpacks Framework.
- Audio
- Soundpack
- 1.6

Adds support for Workshop-style custom tags to help Rimworld mods describe what they add, change, or depend on. The goal is to make browsing, sorting, and organizing mods easier by encouraging authors to use clearer, more consistent tags. This mod does not add official Rimworld Workshop filter categories in Steam's backend. It also cannot guarantee that Steam displays any custom tag, since Steam controls how tags appear on Workshop pages.
- Utility
- 1.6

Adds a neutroamine requirement to xenogerm creation, scaling with gene complexity.
- Gameplay
- 1.6